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Master Thesis

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Master Thesis

 

I just remembered that my whole master thesis in design is out on the web.

The project became fictive app were called Youuu - the health-app that adapts to you, and were a concept were you would feed data tasks and get different graphs mixed with gamefication and incentives to do your tasks.

Some parts still holds up, but Oo, looking back it feels so out dated. the health app is designed for iOS 6, and as you probably know, the design language totally changed after iOS 7 and introduced new way of thinking apps and design. And the thesis is in Norwegian and not accessible for everyone.

But if this is of any interest to you, and you know a lot of Norwegian you can download it all here.

And this is a typical school situation were you had one idea, but some scholar said it should be something else. My initial idea, creating a open network for health anxiety, is still more interesting then my thesis. But hey what can you do.

 

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Speed uv-mapping in Cinema 4D

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Speed uv-mapping in Cinema 4D

 

In this tutorial I show my main workflow for UV-mapping or UV-unwrapping. This is for you who need to fix a ready made model with out or bad UVs.

To show the versatility of the technique I unwrap two different models, one box shaped model and one curve shaped model.

But the real speed trick is to set up your startup layout ready for unwrapping.

Since these are two models form the internet I don't really know how they are made. I have to fix bad normals, remove triangles, get weird flipped polygons, do some simple model fixing with pentool, untriangulate the mesh and then do the UV-mapping. I also get messages that says the model has bad polygons and more.

For the UV-mapping I often us the box algorithm. If that doesn't work I use frontal projection. For curved models it's best to cut the models in different parts by selecting the edge. I then use frontal and then I unwrap/relax the UV.

 

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The mobile phone is out of coverage

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The mobile phone is out of coverage

 

I really like video essays. Stories from for instance the Nerdwriter, Vox, Every frame a Painting & more. They explain different phenomenon's in bite size length, that can grab you and make you think about the content.

In this video Beyond the Frame, a new essayist I've come across, he talk about a film making subject that seems to be a hurdle for many screen writers: how to deal with the mobile phone in the story? The smartphone often breaks down, out of coverage or other obstructions that remove the tool we more or less use every day, staring at all the time (anecdotal but probably true for most), remove it out of the story.

I just saw La la Land and most of the problems could be solved by just simple mobile communication, just send a text or similar. Maybe a bit boring, but more realistic. But removing the smartphone can be seen as a missed opportunity.

I'm fascinated by economy in storytelling so this one scene from Better Things struck a chord with me. Pamela Adlon managed to tell plenty with a simple variation of three shots. This was the starting point for an investigation of how she did it, why it worked and what does it mean in the current panorama of film and TV.

 

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